Post by lance on Jul 18, 2012 17:37:15 GMT -5
Lancelot Collins
[/ul]Bardic Music- Four times a day, Lance can use his song or poetics to produce magical effects on those around him (usually including himself, if desired). While these abilities fall under the category of bardic music and the descriptions discuss singing or playing instruments, they can all be activated by reciting poetry, chanting, singing lyrical songs, singing melodies, whistling, playing an instrument, or playing an instrument in combination with some spoken performance.biological informationFull Name: Lancelot Malane Collins
Nickname: Lance
Alias(es): The Bard
Gender: Male
Orientation: Heterosexual
Age: 18
Date of Birth: 11/12/1993
Marital Status: Single
Place of Birth:
Race: Magic User - Bard
Occupation: Student
Physical Appearance: Standing at five feet and eleven inches, Lance resembles the steriotypical surfer with his blond shag and his crisp blue eyes. At eighteen he has developed a strong jaw line as well as a fit body. To say that he is eye candy to the ladies would be a statment not an oppinion if you ask any one of the ladies that attend school with him.
Celebrity Claim:Alex Pettyferspecial abilitiesPowers: Spell Casting- A bard casts arcane spells, he can cast any spell he knows without preparing it ahead of time. However a bard can cast only a certain number of spells of each spell level per day with a degressing level chart. Meaning that though lance can only cast 3 level zero, 4 level one, and 2 level two spells per day he can cast lower level spells in place of a higher one meaning he can cast 9 level zero spells and nothing else if he choose. Though not as damaging as most other types of magic users his focus seems to focus more on controlling a situation so that it does not go "bad".O-level Cantrips known - 6
- Light- This spell causes an object to glow like a torch, shedding light in a 20-foot radius from the point you touch. The effect is immobile, but it can be cast on a movable object. Light lasts for an hour however strikes to the object light is cast upon causes light to dispell at that time. To perform:
"Light me a light to assist my sight,
Just my naked eye darkness cannot fight,
So before darkness gets a chance to bite,
Light me a light any kind of light."- Summon Instrument- This spell summons a handheld musical instrument. For Lance the instrument comes in the form of well air instuments. From the air accordion to the air zhonghu excluding the biger types of instuments like a piano or a drumb set. Invisable to the naked eye only an untouchable aura seems to form for those who can see such things. The music that the instruments produce however is quite real and lasts for the duriation of the song he plays or a break in his consentration before fadeing away. To perform he mearly has to envision the instrument and enact playing it.
- Lullaby- Causes creatures within the area to take on a tired like state of awareness making them more suseptable to fall to the spell sleep as well as makes sleep twice as potent. To perform Lance actually has to sing a lullaby, it does not matter which one.
- Mending- Mending repairs small breaks or tears in objects though it can not repair warped wood. It will weld broken metallic objects such as a ring, a chain link, a medallion, or a slender dagger, providing that only one break exists. Ceramic or wooden objects with multiple breaks can be invisibly rejoined to be as strong as new. A hole in a leather sack or a wineskin is completely healed over by mending. The spell can repair a magic item, but the item’s magical abilities are not restored. To perform:
"That which has broken become whole once more.
Beseech the blessings at times door
and call its essence back
so that what once happend can fade to lore."- Read Magic- By means of read magic, Lance can decipher magical inscriptions on objects—books, scrolls, weapons, and the like—that would otherwise be unintelligible. This deciphering does not invoke the magic contained in the writing. Furthermore, once the spell is cast and you have read the magical inscription, you are thereafter able to read that particular writing without recourse to the use of read magic. Reading at the rate of one page per minute. To perform Lance lightly taps his fingers in a one, two beat against his thigh.
- Message- Lance can whisper messages and receive whispered replies or even send the music he plays to an individual person with little chance of being overheard. With the comand poem and a simple gester to indicate where/who the message is to go he can then start the conversasion. However those cappable of also comunicating with the air spirits or more specifically Sylph's can pick up the messages or any message sent this way.
"To thee, Spirit of Air, delay a while.
Deliver unto the few my message that may
Make or brake a smile
This day."
1st -level Cantrips known - 4
- Sleep- Sleep causes a magical slumber to come to those it is focussed against. However those who are in a hightened state of awerness or emotion only feel the pull as if they have been up for 48 hours. If subject or subjects have been effected by the bards lullaby, sleep is twice as potent doubling the five minute nap to ten forced minutes of shut eye before subjects can forcibly pull themselves out of their slumber. To perform:
"Sleep, sleep,
In slumber so deep,
May sweet dreams,
Across your eyes creep,
That you may not make even a peep."- Charm Person- This charm makes a humanoid creature regard you as its trusted friend and ally sorta like the jedi mind trick you see in star wars for the spell does not enable you to control the charmed person as if it were an automaton, but it perceives your words and actions in the most favorable way. An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. Any act by you or your apparent allies that threatens the charmed person breaks the spell. To perform: Lance simply waves his right index and middle finger in a small gesture torwards deturmand singular target.
- Identify-The spell determines all magic properties of a single magic item, including how to activate those functions (if appropriate), and how many charges are left (if any). To perform: Lance must be touching the object and focus souly upon it.
- Hideous Laughter- This spell afflicts the subject with uncontrollable laughter for five minute. It collapses into gales of manic laughter, falling prone. The subject can take no actions while laughing, but is not considered helpless. After the spell ends, it can act normally. To Perform:
"I once knew a man with a wooden leg named Smith.
I had to ask him,'What was the name of the other leg.'"
2nd -level Cantrips known - 3
- Enthrall- If you have the attention of a group of creatures, you can use this spell to hold them spellbound. They are considered to have an attitude of friendly while under the effect of the spell. The effect lasts as long as you speak or sing, to a maximum of 1 hour. Those enthralled by your words take no action while the castor speaks or sings. To perform: Lance simply has to draw on his being as he speaks or sings to a mass of people.
- Calm Emotions- This spell calms agitated creatures. The caster has no control over the affected creatures, but calm emotions can stop raging creatures from fighting or joyous ones from reveling. Creatures so affected cannot take violent actions (although they can defend themselves) or do anything destructive. Any aggressive action against or damage dealt to a calmed creature immediately breaks the spell on all calmed creatures. To perform: Lance Mearly has to bring his arms up and bob them slightly as though quelling a roudy crowd as he focuses on the spell.
- Cure Moderate Wounds- Causes flesh, muscle, veins, and nurves to knit back together. Effectively healing most wounds that have not damaged anything to imprtant like internal organs. To perform: Lance places a hand upon a living creature as he channels positive energy into said target causing the targets body to rapidly heal itself.
Skills:
- Fencing- Lancelot started learning fencing at the age of seven with numerous tutors each one influincing him with a diferent style of sword play. The first of which came from the teachings of the Dardi school, then to the teachings of the Italian school of swordsmanship, by Ridolfo Capo Ferro, Camillo Agrippa, Destreza school of fencing, and the German school of fencing. As such he has won a hundred and sixty nine medals and awards for his fencing powers dating back from his first at the age of eleven.
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